In this guide you will be taken through the details of making the most of your first few turns, and the general aims of your strategy as a Russian general.įaction Overview: Scotland by Awesome Eagle In order to establish yourself as a great power in Europe, you are going to have to expand and consolidate rapidly and bring your unique and superior cavalry roster to bear on your foes. Russia is a faction separated in many ways from the rest of the world in Medieval II: Total War.
Russia: Opening Moves and Strategy Guide by Andalus This guide features some step by step tactics on neutralising the early catholic threat and a comprehensive analysis of the various Moorish units and battle situations. But infighting and the resurging Catholic presence is starting to threaten the existence of all Muslims living in Europe. Islamic presence in Iberia has lasted over 3 centuries at the start of the Medieval II Total War time frame. Common sense alone dictates that eradicating the Scots is the key to the opening moves. Whether you are following the voyage of the First Fleet, or have plans to colonise the New World, else known as the Americas, and reap the rewards of vast amounts of gold and other luxurious trade items, the voyage is wrought with danger.Īrticles in this section are detailed overviews of the factions in the game, exploring the initial position on the map, the buildings and units available and the strategic options available.Įngland: Opening Moves Guide by Gaius ColiniusĮngland has an enviable starting position in that it can very easily have 7 secure & safe provinces very early in the game with a “beachhead” province in Caen. If you’re looking for an extra challenge with M2TW, this guide takes you through the equivalent of moving house at the start of the game- the migration campaign.Ĭolonisation & Exploration of the New World, by Scipii
#European war 3 strategy guide skin#
Migration campaigns- the art of living on the skin of your teeth, by EnemyofJupitor I here by announce that I have chosen the topic of vassalage and have begun working on it. It also seems that no one else have written an article on that. Well most of the players are crazy about having vassals in MTW2, so I have decided to write an article on vassalage. Listen to the general George the Honest, a scholar of Chivalry Through bows and arrows might the world turn but good words of diplomacy also do their part. We can remain as gentlemen who talks softly but carries a big stick. Even though it is the core of M2:TW, yet we need not let the constant warfare turn us into mindless tyrants who slay even the stray cat who bars our way. This guide should be applicable to any faction in any version of M2TW with or without Kingdoms (when it comes out), as it is a general guide to strategy rather than a detailed look at the specific strengths and weaknesses of a particular faction.Ĭonquering as an Englishman, and as a Gentleman by el_bandito
#European war 3 strategy guide how to#
The guide is intended to explain the basis to my version of successful strategic thought on the Campaign Map and both experienced players and newcomers to Total War games who have problems understanding how to think strategically can use this method of thinking to come up with unique strategies for unique situations and adapt the strategy they are planning to new situations that crop up.
This is a rough guide to my Campaign doctrine (re-written from the RTW version of this article), detailing how I come up with a long-term strategy for any given scenario. Thinking Strategically on the Campaign Map by yakcamkir This section is for strategies to employ on the campaign map in order to grow your empire, protect yourself from attack, make strategically important gains and eventually conquer the world.Īrticles in this section are about campaign strategy in general, the principles of warfare and diplomacy.